While I’m working on my hex, 15.15, for Tenkar’s Landing, I’m going to link to some other blogs out on the web that you might not read.
Random Mega Dungeon Generator
The first is by gnomestew, which is a very succesful and useful blog mostly focused on resources and tips for DM’s. I really liked this post about a system for generating megadungeons using simple, iterations. I almost want to implement into a program for randomized generation that takes in inputs of faction types and graphically outputs a whole layout, but that’s a little beyond my skills and current amount of free time.
DM’sCraft forums are a great place to go for crafting advice for D&D things. I have made a lot of my current terrain using the methods put out over there. We’re always on the lookout for new techniques, ideas, and converts to the 2.5D method. http://dmscraft.proboards.com/
|It’s like a hex crawl but for bat eyes and manticore tails instead of hills and forests.
The Long Halls of Luroc
A fantastic idea and background for a megadungeon. The Long Halls are a moving, transdimensional dungeon built by a crazed anarchist architect of great skill. Everything and anything could be found here and the Halls will often make connections to the physical world in the form of buildings appearing from nowhere. It has the air of something that the players should not disturb but will anyway. It reminds me of Howl’s Moving Castle, if it was immeasurably huge and had a distaste for Gods and Kings. http://goblinpunch.blogspot.com/2014/08/the-long-halls-of-luroc.html