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Mythoard: Rocking and Rolling

Another month, another great package received in the mail. Thanks Mythoard! Hard to believe its only been a month since the last mythoard.

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In total, this month brought a full set of black chessex dice (although maybe one of these should just be a set of d8’s and d4’s, the dice I need the most), Age of Shadow rulebook, a half page binder map, a Judges Guild ‘zine, The Curse of the Witch Head, and the Buried Council Chambers.

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The Crazy Library Tower is a small, self contained series of rooms with some fun surprises. I love the guardian golem and especially that this tiny tower can be dropped in just about anywhere. Its nondescript enough that my players may find it even in hexes they though they had fully explored!

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In the Judges Guild Magazine, this character generation section really caught my eye. It has a pretty neat idea for rolling up the basic goods a merchant has: a cross sectional table of different skill/trade/focuses mapped to various goods. For example, you could roll up a merchant who does engineering for trade exploration. The table is a little large, but as a brainstorming tool, I quite like this. It may be something I convert for that old tabletop program I made.

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Hiding in the back of this short, but well thought out module is this nasty brute, a labyrinth golem. What he made me think of at first though is this, why don’t crazy wizards make more golems out of monsters? Or maybe that’s what monsters already are… Check out expeditiousretreat for more cool stuff!

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While I’m not in the market for another game system, The Age of Shadow certainly has some interesting mechanics (if it tries for a little too much verisimilitude for my tastes). I found this little gem of an optional rule, the horde rule. It seems like a handy trick for outnumbering low level players or for players to face much more than they ordinarily might. Basically, random mooks only get a single action each round instead of a full round. The idea behind it, in my mind is the disorganized nature of large scale combat against a small number of foes has a sort of bystander effect such that most enemies get fewer actions each round. This nicely reduces the workload on the part of the DM. Win-Win!

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Lastly, here is a jam-packed mini-dungeon ready made to be dropped into any crevice or crack the players might find (or cause) in your dungeon. Mysteries and monsters lurk inside, with plenty of fun tricks for the players to play with. The quality of this piece makes me quite interested in what adventureaweek is doing.

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