Design a site like this with WordPress.com
Get started

Single-Use Substances and Spelljunk (Part VII)

See the previous ten items, Part V, here.

Foxglove Smoke 350

As a dense smokey poison, this is stored either in a vase or sometimes kept unprcessed as a bundle of dried foxglove to be burned. This inhaled poison deals damage akin to asphyxiation to creatures that breathe it. Any creatures killed by the smoke decompose over three days into a pool of noxious acid. The acid lasts until it deals damage equal to the dead creature’s max hp, dealing 3d6 damage each round, after which it neutralizes.

Genie Lamp 80000

Rubbing this small, ruby encrusted, brass incense holder summons a bound genie that grants up to three wishes. Selfish wishes or evil wishes are more likely to be twisted to backfire on the wisher.

Ghoul Venom 150

Purple-grey saliva gathered from between the claws of dead ghouls or bought from intelligent ghouls is a weak paralysis poison. Touched with the poison, living creatures must make a weak constitution save (DC 11) or be slowed for one round. On the following round, such a slowed creature must make a second save or be paralyzed for 1d6 rounds.

Glow Flies 25

Shake this clear glass bottle for light. Inside, dozens of small, glowing insects crawl about. They must be fed fresh vegetation each day or they’ll die slowly die off, with the light radius dropping by 10 feet each day. Smooshing the bugs and rubbing the yellow goo in someone’s eyes grants them 1d6 minutes of darkvision. This is quite painful.

Golem Manual, Lesser 5000

This leather bound book contains everything needed to bring a wood, straw, cloth, or similarly powerful golem to life. It is limited to 6 hit dice. Incantations are magically provide and will cover the requisite magic and essence of one golem. It also includes some common constructions of those golem types that a person proficient in the appropriate tools with access to 50 SP of materials per HD could craft the body of a those golems. Deviating from the basic humanoid designs is tough and may require more expensive materials. Lesser golems are usually Medium size. Each smaller size down allows an additional golem, at -2 HD cumulative, to be made with the single use of the manual.

Golem Manual 20000

This iron plated book contains everything needed to bring a flesh, clay, stone, or similarly powerful golem to life. It is limited to a 14 hit die golem. Incantations are magically loaded and will provide the requisite magic and essence for one golem creation. It also includes some common constructions golems so that a person proficient in the appropriate tools with access to 100 SP of materials per HD could craft a golem body. Deviating from the humanoid designs is tough and may require more expensive materials. Alternatively, the manual has enough energy to create twice as many golems of the lesser varieties: cloth, straw, or wood. Golems are usually Large size. Each smaller size down allows an additional golem, at -2 HD per size decrease, to be made with the single use of the manual.

Golem Manual, Greater 45000

Mitrhil leaf covers this leather bound tome stuffed with all the magic and rituals needed to bring an iron, steel, crystal, or similarly powerful or exotic golem to life. It is limited to creating 30 hit dice of golem. It also includes some humanoid constructions of such golems that a person proficient in the appropriate tools with access to 1000 SP of materials per HD could craft. Greater golems are usually Huge size. Each smaller size down allows an additional golem, at -2 HD per size decrease, to be made with the single use of the manual. Also, the manual can instead be used to create twice as many golems that could normally be made with a Golem Manual.

Guttwist Beetles 100

This opaque gallon jug, contains numerous large maggots that cause large creatures to vomit on a successful save if the maggots are ingested. On a failed save, the creature is poisoned as long as the maggots remains inside their stomach. The sickened creature makes a new save each hour to vomit up the maggots in their stomach. Intelligent creatures may diagnose their symptoms and force themselves to vomit. After three failed saves, the maggots are too well burrowed to dislodge and the creature needs to eat twice as much food as before or face starvation. After a month of growing in their bowels, the mature beetles are passed out in the creatures waste to continue their next stage of life. Gutwist maggots have black and white splotchy markings and cute, baby-proportioned faces. They are the size of small cats, with a thin coat of fuzz.The maggots have cute little faces and tiny little legs. They must be fed rotten or partially digested meat every three days while in the jar or they will die. They are rumored to be the larval stages of a purple worm.

Hair Ointment 100

This runny, brown, walnut smelling oil grows hair ten times as fast as normal. The oil, once applied to a hairy area of a creature’s body, lasts for a week unless washed off. Some of these ointments have gone bad and grow hair 1d100 times as fast for 1d100 days instead. Their is a 20% chance of any oil having gone bad, and bad oils cannot be washed out of the hair. Any magic enchantments affecting someone using Hair Ointment will cause odd side-effects on the hair grown during its duration, like changing its color or taking on minor magical effects. 

Healer’s Balm 10

This light purple lavender jelly increases natural healing speed. Spread topically on the skin, the user regains 1 hit point per hit die over the course of a short rest. The jelly dries quickly and the user must stay still or it will crack apart to dust without healing.  

 

Next post: Part VIII.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

mishaburnett

more than one way to skin a cat

Hiverlord's Hijinks

Traveller RPG content, for the most part.

Tryep's Possibly Mythical Stories

Where Myths Are Maybe Real

Sandpaper Sunflowers

Eclectic Modern Farmhouse DIY and More

AnarchyDice

Tabletop gaming, terrain crafting, and other sundry nerdy hobbies.

The Grinning Skull

As soon as your born, your dying. tick tock... Everybody afterwards.

%d bloggers like this:
search previous next tag category expand menu location phone mail time cart zoom edit close