A 5th edition D&D mini-adventure for three to six 1st level adventurers featuring a train heist, a mysterious uncle, and a runaway train filled with carnies-turned-rebels. Built so that it is easy to switch up the number of players, level, and system. That even includes a variable secret message for the players to decode!
This is my first adventure release so I appreciate any and all feedback you can give. Was it too long? Did you want more explanation on how a certain thing works? Did you hate how I split up the map? Was the cover dumb? Let me know!
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