Here is the last of the eleven anarchist towns, an Anarcho-Communist town. While this group is the most ideologically opposed to my own, I tried to give them a fair shake without delving too deeply into literature that I disagree with the premises of. Time to finish off an older series in keeping with my year in review. Keep an eye out as I finish these up, draw maps, and create gaming material to put these together as a product release, see the previous towns under the “towns” tag.
Ownership of the means of production should be shared by all. People own their labor but not the land supplying the materials, meaning that it is immoral to lay claim to land which is the rightfully owed to all equally. This town is taking the first step in a global society by moving to have all of their land and productive capital owned in common. This should be a direct share of ownership where possible and owned by a worker’s council running day-to-day operations where it isn’t. Anyone, not shown to be incompetent or negligent is allowed an equal voice on any council they so choose. Most of these councils have an executor for rash, immediate decisions that are later subject to a reasonable person standard, to be judged by a council of people should there be concern about misdeeds. In some cases, this means that landowners must pay a fee to the community, split equally to all citizens. Personal property is allowed, so long as it doesn’t have significant production values and if it does, that it can’t be shared without ruining the value of the object.
A city of trade led to massive underclass mixed with academy trained artisans plus the rich families whose philosopher children partnered with the proletariat to collectivize ownership of anyone who wouldn’t do so willingly. These educated people and their allies ran the show until new education and living arrangements sufficiently raised the standards for the poor to the point that they could meaningfully contribute to worker’s councils. Artisan class was the quickest to contribute and join the councils and the proletariat trickled onto the councils not too long after.
People here are mostly salt of the earth folk with some high-minded philosophers and creative artisans leading various councils and efforts. While no one has a higher recognized rank, the most intelligent, eloquent, and popular tend to be regarded highly, with many choosing to leave their vote to whatever their chosen representative decides. Free of the constraints of forced wage-labor, most people have a moderately successful life and are able to pursue their passion projects, even though most of these are vanity or crank projects.
Tightly grouped housing in blocks of upgraded slums turned into well built and maintained communal housing. Interconnected artisan spaces are usually on the lower floors and ground levels for industries that are suitable to live near. Others less hospitable are pushed to the outskirts of town to keep the whole town healthier, even if those working the industry would prefer a shorter commute to their workplace. While the style of the structures tends towards utilitarianism, with the extra free-time many individuals have, they are able to decorate and beautify their homes with murals, mosaics, and carvings in free-wheeling styles.
Directed communes of the people decide the laws and choose the enforcers, who are all liable for their choices, to the standard of what a reasonable person would do in their situation and given their available information at the time. Punishment favors restitution to the victim and is usually at twice over the equivalent labor losses suffered by the victim plus another amount of damages equal to half that payable to the community at large to pay for damaging social civility, trust, and the cost of enforcement. False accusations are treated as the accuser committing a crime against the accused, but judgements of any sort can be anywhere between full damages to the victim, full damage to the accused, no awards in cases of miscommunication or lack of evidence, or to both victim and accuser paying damages to the community for mutual malfeasance.
To ensure good supply and balance different interests in a world of limited resources, the communes have regrettably had to work with a limited pricing system. The worker communes set the prices and record their production so that they can pay a community-wide amount of money to be given equally to all citizens. Those citizens and unpaid outsiders can purchase the produced goods according to their needs and preferences, which they can supplement as desired with labor above and beyond their expected contribution.
1d6 People You’ll Meet
- Yarvis Ja-Bolthi is a bearded crazy that no one likes but he hasn’t technically done anything wrong so he is allowed to be on all the committees. He absolutely hates change and is a constant vote against any new ideas or products.
- Ioldi VonMarco was once a priest of a god of light and healing who has retired from his frock upon traveling to this community. His new faith and beliefs are that this system of society will do more good than spreading word of his god, even though he still holds private belief.
- This artisan is grumpy that he has to share responsibilities with others so clearly less talented and without any vision. Proter Carter feels held back by having to work through a committee, sure that his talents could better serve the community if he didn’t have to work with one.
- Gemi Ilda has nothing but kind words, a disarming smile, and a lack of respect for personal space to offer for all she meets. Tending her garden, she quietly ruminates about what influences and secret plots her neighbors and acquaintances harbor to try and damage her garden.
- This half-elven horse breeder, Bartholemew Emitrius-Calvin II, is excited that more people now have access to horses and can afford the leisure time to practice racing. He is sure the hobby will become more mainstream, with him riding a tide of popularity and fame.
- Lauren Uph is a poor, single mother happy to no longer have to worry about starvation for her or her many children. While she often flirts with any traveler coming through town, she has a phenomenal talent for identifying alchemical ingredients.
1d6 Things That’ll Happen
- An unscrupulous merchant looking for puppet committee members to front his capitalist business and masquerade as a worker commune. He claims that he needs support to override stubborn people preventing him from expanding operations and providing more goods and money for the whole community.
- This human recruiter is looking for soldiers to defend the community but having trouble since there is no longer a poor and desperate class of people to draw from. Despite increasing pay and bonuses, few are interested in signing up to create a preemptive defense against bandits that would threaten the town. Secretly, this recruiter is an agent of a large bandit clan hoping to gather competent defenders to deploy in the wrong places, or even flip them to the side of the bandits.
- A slovenly young woman tends to a massive herd of stray animals that follow her and bite or bark at strangers passing by. She is seeking a sanctuary space to care for her animals.
- This wandering charlatan hopes to press the common folk into signing up as believers of an offshoot branch of a god of healing and prosperity. Secretly, the leader is not affiliated with the church and only intends to collect signatures and affirmations to sell over to unscrupulous entities. They sell all signatures they have at every opportunity, usually resulting in bad dreams, weird supernatural phenomenon, and odd mail delivered to those who signed up.
- A middle aged man and woman are in a violent dispute about ownership of property in their small estate. Their children egg them on, hoping to trick their parents into leaving the property to them, so they can kick them out and not have to deal with both of their histrionic outbursts.
- This brewer is hoping to set up their shop in town, but is being surrounded by hostile townsfolk eyeing the equipment in their cart. A firebrand is loudly proclaiming the family heirlooms are means of production, demanding the brewer turn them over. The brewer is looking for sympathetic people to help override the motion so they can keep their stuff. They do not know that they can simply join the brewing council and be able to run their equipment that way, rather than trying to defend private property in a town square of communists.