Your past profession saw you doing a great deal of traveling, performing rituals to help call rain to drought-stricken lands, turn away dangerous storms from ports, or even bring snowstorms against besieging armies. Whether it was a matter of practiced timing, a good instinct for weather patterns, or way with nature, you had moderate skills in changing the weather.
Skill Proficiencies: Nature and Performance
Tool Proficiencies: Two of: Cartographer’s Tools, Disguise Kit, and one Musical Instrument
Equipment: Traveler’s Clothes, Wooden Staff, a bag of 10 gp, and Two of: Cartographer’s Tools, Disguise Kit, and one Musical Instrument.
Ritual of Storms: Once each day, you can perform a complex ritual over the course of an hour for a 50% chance of causing the weather in the surrounding 2 miles to change. The weather changes over the next 1d6 hours to a random type of weather natural for the area and season, proportional to the likelihoods of various weather types and may result in the weather not changing.
Raincallers always exhibit a passion for nature and a respect for the power of the weather, although for some this appearance hides a skeptical charlatan. Their traveling lifestyle exposes them to many different peoples, beliefs, locales, and cultures while their profession means that they must adapt to accommodating them all, with a charisma to win over holdouts and skeptics.
d8 Personality Trait:
- I work hard to bring the weather people need to where they need it.
- The elaborate lies I tell give people hope and hope is sometimes all that they need.
- These rituals are just my way of paying for my travels.
- My raincalling is carefully calculated based on tracking the natural weather patterns of the world.
- A feeling in my bones tells me when the weather will change, and I use that feeling to make a living.
- It is exhausting doing this work, but if I slack off then crops will fail and people will starve.
- I have been formally trained to do this work, and I hold myself to strict, professional standards.
- People are selfish, and people will pay coin for honeyed lies. Rain will eventually come anyways.
- My powers mean I have a responsibility to help those who suffer. (Charity)
- The weather changes at my command, and I want more. (Power)
- The money I take as a charlatan serves as a lesson to the gullible. (Educate)
- I want to travel through all that nature has to offer. (Explorer)
- Nature is not inherently friendly to civilization, my work helps contain its excesses. (Cultivation)
- More power is in one storm than countless mages, civilization cuts us off from this power. (Nature)
- My family tradition is the source of my power, and I sometimes travel with them.
- A town I brought relief to still remembers my face and name.
- I have a friendly connection with an elemental, nature spirit, or fey creature.
- A friendly rival raincaller I know will sometimes do favors for me and sometimes I help them.
- A library I frequent holds excellent weather information, atlases and maps I use for my work.
- There is a group or individual spellcaster that wants to study my rain calling abilities.
- I find it hard to settle down in any one place.
- My friendly smile and fake shaman act makes enemies of people who see through it.
- When gullible people are around, I cannot help but scam them for all they are worth.
- After a failed ritual, I find myself trying again and again until I get it to work.
- I feel compelled to tell people what they want to hear.
- There are many scattered people that remember my name and face after I failed to change the weather.