Design a site like this with
Get started

Emotion Elementals

A roiling mass of translucent, colorful psychic energy in the form of an animal. Emotions and feelings are exuded from the creature’s very being as it lashes out with chunks of volatile, incorporeal energy.

Small elemental, neutral

Armor Class 12

Hit Points 22 (3d10 + 6)

Speed 30 ft.




INT 9 (-1)

WIS 13 (1)

CHA 15 (+2)

Damage Resistances Acid, Cold, Fire, Lightning, Necrotic, Radiant, Thunder; 

Bludgeoning, Piercing, and Slashing from non magical sources

Damage Immunities Poison

Condition Immunities exhaustion, grappled, poisoned, prone, restrained

Senses darkvision 30 ft. (increases with its aura), passive Perception 11

Languages Emotion elementals can communicate telepathically with any sentient creature

Challenge 2 (450 XP)

An emotion elemental is a being of psychic energy drawn from a realm of pure emotion, drawn from a place of platonic concepts. When they manifest in the material world or any other material plane, it is most often at summoned call of a magical being, where they are bound into service for some particular task. The shapes they take are larger-than-life and stylized shapes of animals or objects strongly associated with their emotion: a joyous parrot, sad tortoise, courageous badger, calm elk, disgusted spider, curious monkey, angry bear, or fearful horse. Even creatures without any special senses into emotion auras can see the colorful psychic energies that exude from their incorporeal bodies. While they are technically weightless, they project an emotional force to attack their foes or against thinking creatures attack their minds directly with concentrated emotions. As a whole, they greatly dislike being on the material plane and are hostile to every creature they haven’t been magically prevented from attacking. When destroyed they dissipate and reform in their native region of the astral plane. 

While significantly more intelligent than the more common elemental, they are also incredibly limited in their thought patterns and problem-solving by their nature as one aspect of emotion. This can make them predictable and useful for the careful conjurer. An anger elemental is likely to attack interlopers on sight but also won’t retreat when wounded or outclassed. A calm elemental would be useful for a researcher’s assistant but slow to react in combat. Joy elemental might be great for guarding a place among other creatures but alone might be too easily tricked by false friendship. Curiosity elementals are fast learners and can adapt to constantly changing situations but may get bored or inventive even when those things can interfere with other defenders.

As emotion elementals age, the psychic weight they manifest with increases, enlarging their forms and making them more resilient to harm. The power they can put behind their attacks and abilities also increases as they gain more finesse with applying their emotional energies to mortal minds. For every 3 hit dice, increase the elemental’s size by one step and the die size of their slam attacks by one step. For each size increase, the elemental gains +1 charisma.

Psychic Form:

Emotion elementals’ forms are mental constructs they project. While they can lash out with psychic force, they have no physical body except as they choose to. They may move through a gap as small as 1 inch without squeezing and may share space with a physical creature. Their form is translucent and incorporeal and does not block sight or sound. While an observer would see their form shrink to fit in whatever space they occupy, to those who the emotion elemental is aware of, the elemental retains its size and the physical space warps and bends around them to accommodate their size. If it ends its turn inside a solid object, it takes 5 (1d10) force damage. It uses its Charisma in place of its physical ability scores.

Emotion Aura:

As a shard of the platonic ideal of an emotion, emotion elementals exude a weight in the area around them. Sentient creatures within 30 ft. suffer an increasing penalty to using any skill not associated with the elemental. This starts at a -1 penalty and worsens by -1 each round of starting a turn inside the aura, to a maximum of -5. Half the current penalty, rounded up, is applied as a bonus to the correct skill of the elemental. Once a creature has spent an action using the skill associated with the emotion elemental, they are immune to the aura until they fail a save against another of the emotion elemental’s effects. For emotion elementals larger than small size, increase the radius of the aura by 30 ft. and the maximum penalty by 2 for each size category. 

When another creature spends their action using the skill associated with this elemental’s type, the elemental is healed by 1d4 hit points if the result is 10 or greater. The healing die size increases by one for every five higher than 10 the total result is. For each size category larger than small, the elemental heals an additional die.

Sentimental Instability:

If a creature uses a skill diametrically opposed to the elemental’s nature while within its Emotion Aura, it is toxic to them. Should the result of the skill check be greater than or equal to the elemental’s AC, the elemental takes 1d6 psychic damage. Increase the die size of this damage by one step for every five greater than their AC the result is. Emotion elementals of a size greater than small take an additional die of damage per size category larger.

Anger: Intimidate vs Courage: Religion

Disgust: Deception vs Joy: Performance

Fear: Perception vs Calm: History

Sadness: Insight vs Curiosity: Investigation


The emotion elemental scatters their form into a thin mist that races into the body of a target creature within its reach as an action. The target creature must be conscious and not infested by another elemental. If the creature fails a Charisma saving throw against this charm effect, the Emotion Elemental begins a battle for control over their physical form. On this turn and each of its turns while it occupies the host’s body, it may use its action to force the host’s body to take an action it is capable of, including using the abilities, items, or spells available to it. It may use its move action to leave the host without triggering an attack of opportunity. From the start of its turn until the start of the host’s turn, emotional energy roils across the surface of the host’s body and if any damage would be dealt to the host, that much damage is dealt to the elemental and half that much is dealt to the host. While infesting a host, their emotion aura continues to function but they cannot use their other skills or abilities and they are no longer considered incorporeal. The elemental and the host’s body during the elemental’s turn are immune to the aura’s effects.

An infested host is filled with emotional power and has advantage on the type of skill check associated with elemental infesting them. From the start of the host’s turn until the beginning of the elemental’s turn, the emotional energy is subdued and the host creature takes full damage, while the elemental is dealt half that much damage, rounded down. As an action, the host may attempt a new save to force the emotion elemental out. If the host creature has proficiency in the skill associated with the elemental, they have disadvantage on saving throws against Infest. Once expelled, an emotion elemental cannot infest the same creature until they complete a long rest.


Multiattack: An emotion elemental makes at additional attack when above 6 HD, 12 HD, and 18 HD. 

Slam: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) force damage. 

Emotion Shard: Ranged Weapon Atttack: +4 to hit, range 60 ft., one target. Hit: 4(1d8) psychic damage. If the target creature is proficient in the elemental’s associated skill, this attack has advantage and deals +2 damage. Increase the damage of Emotion Shard by one die for each size category larger than small the elemental is, rather than increasing its die size.

1 thought on “Emotion Elementals

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.


more than one way to skin a cat

Hiverlord's Hijinks

Traveller RPG content, for the most part.

Tryep's Possibly Mythical Stories

Where Myths Are Maybe Real

Sandpaper Sunflowers

Eclectic Modern Farmhouse DIY and More


Tabletop gaming, terrain crafting, and other sundry nerdy hobbies.

The Grinning Skull

As soon as your born, your dying. tick tock... Everybody afterwards.

%d bloggers like this:
search previous next tag category expand menu location phone mail time cart zoom edit close